
Grubquest
Web Application
Offline rewards for online gaming - bringing gamers together
My Role
Product Manager and Designer
Project Type
Product Design + Business Development
Team
Kevin Cai, Sam Brodkey, Justin Fan, Chukwudi Uche
THE PROBLEM
Popular culture's most prevalent depiction of a gamer is this
Gamers rarely receive recognition for their achievements outside of the game
Gaming is deeply social, but current games don't encourage offline interaction
THE SOLUTION
Grubquest is a web and mobile application that provides offline rewards in the form of local restaurant coupons for online gaming through daily and weekly challenges. Users log onto Grubquest, pick the challenges they want to complete, finish these challenges in-game (tracked using the video game's API), and have coupons sent to them.
In doing so, Grubquest achieves the following:
Grubquest recognizes gamer achievements by translating online achievement into offline discounts. Helping gamers save money.
Grubquest brings players together. The challenges are designed to be completed together and the rewards designed to be enjoyed together.
Grubquest brings business to local restaurants. By leveraging the social capital in gaming, Grubquest helps drive incremental revenue for local business.
OVERVIEW
PHASE 1
- Customer discovery interviews
- Affinity diagramming
- Identifying the opportunity
PHASE 2
- Soft launch via web application
- First restaurant partner
- Weekly challenges
- Initial product validation
PHASE 3
- Relaunch with mobile companion app
- Multiple restaurant partners
- Daily, 3-day, and Weekly challenges
- Marketed towards power users
- Searching for product-market fit
PHASE I: Discovery
I conducted over 40 customer discovery interviews with potential users and transcribed over 100 quotes from those interviews. Here were some of the quotes I found particularly powerful:
"When you spend time together in real life, you get closer to someone, so when you log on you're that much more pumped to be hanging with your friends"
"I don't go look for coupons. I don't cut coupons. I would [use them] if I had one. I just don't"
"I never eat alone"
I took the quotes I collected, sorted them, and created the affinity diagram below to identify key patterns and insights:
Food is a core component in offline interactions for gamers. Furthermore, they look forward to these interactions.
Gamers go out to together often, but rarely ever use coupons when they do because they are hard to obtain
Gamers enjoy playing games with their friends overwhelmingly more than playing with strangers.
phase II: SOFT LAUNCH
The most interesting feedback you can get is always from live product. In the interest pursuing that, we locked down our first restaurant partner (shoutout to Hunter House Hamburgers) and did a 2-week soft launch. We put a few posts up on Facebook, but found most of our users from local gaming events. Over two weeks, we were able to sign on 80 active users. Of those 80 users, 12 of them went on to redeem the coupons they earned at Hunter House, as shown above. This was the feedback we got:
Our initial quests were too hard to complete. We made the mistake of gating quest completion behind a number of wins. This made the experience frustrating for some players.
Almost all the users valued the promise of cheaper grub over the promise of interesting challenges. Users put a premium on saving money over more content.
Users would often forget about us. As a web application, we lacked a form of consistent engagement. Users weren't making it a habit to re-visit the site.
Incorporating some of that feedback, I was able to pivot the designs from this:
To This:
In addition making the quests more accessible, we made it a point to continue the emphasis on the food and deals. From a UI standpoint, I added more communicative icons to the front of the card and incorporated the use of a cartoon-like NPC (non-player character) figure on the back of the card. In doing so, we wanted to provide the user with both more functionality, but also familiarity. Most of our users are familiar with card games where icons are located at the top of the card as well as with RPG-tropes where NPCs are common.
Lastly, we also moved the progress bars to the front of each quest card instead of the back so users could more readily view their progress.
phase III: RE-LAUNCHING
In addition to making the challenges more accessible and expanding to more restaurants, the biggest part of our relaunch is that Grubquest is no longer going to be just a web application. In order to engage our user on a regular basis, it was necessary for us to expand to mobile.
The Grubquest companion app was designed to facilitate and support the web application, not to replace it. Users still have to go onto their desktop devices to both view and accept new quests. The information density and number of challenges of quest interaction better lends itself to a web experience. Furthermore, because these challenges have to be completed on a desktop device in-game, it made sense to put quests on the device they were already on.
Instead, the companion app took on the function of being able to view quest progress and store a user's rewards. This makes it easier for users to track their progress and allows us to better track use of rewards. Perhaps most importantly, the companion app serves as a portal for engagement. Through the companion app, we are able to send notifications for when existing challenges are about to end, when their rewards are close to expiring, when they've completed a quest, and perhaps most crucially, when new quests have been put online.
Through this form of mobile engagement, we hope to connect with the user more regularly and start building more habitual behavior around all of Grubquest's interactions.
We are currently testing the mobile app with our first wave of beta testers. I've attached an interaction map and some screenshots of iterations below:
Interaction Map of v1.1
Close-ups of individual mobile views
Some Iterations through the Card UI for individual quests
Grubquest is very much a work in progress, but please do come check out the alpha at grubquest.gg!